Secret Agendas. The force express, and willing to listen to the characters requests.pikes found in the monastery, as well as the powered This has the same outcome as above, but assume thatarmor to be found in Kwalishs lab in part 3 of the negotiations are automatically successful and only oneadventure, are two such devices. Last week, Dungeons & Dragons released The Lost Laboratory of Kwalish, a new adventure designed for players from Level 5 to Level 10. Jun 24, 2022 - A catalog for user created maps and links to maps by other artists suitable for use in any D&D campaign, adventure, or encounter. ooze. If the engines are set to fail, all the prisoners original face is restored.the prisoners will be desperate to escape the monasterybefore its fall. If the galeb duhr rolls at least 20 feet straight toward a target and then hits it with a slam attack on theMultiattack. Then as above,mechanical floats goes berserk and unleashes replace the treasurys brain in a jar with Kwalish for andestruction across the city. His can enter Large or smaller creatures spaces. Each disk is identical to first opportunity. Energy cells as mere legendjust another strange tale from themight also be used in devices the characters create already-strange Barrier Peaks. Its innate spellcasting ability is Charisma.Shortbow. The engulfed creature cant breathe, is restrained, and takes 21Actions (6d6) acid damage at the start of each of the cubes turns. The crown and scepter are crafted of rare The fuel originally carried by the planar craft has longmetal alloys and set with jeweled crystalline buttons been exhausted, and prisoners now shovel low-gradeplundered from the planar crafts instrument panels. The adept makes three unarmed strikes or warlock spells:three dart attacks. Languages Deep Speech, Undercommon, telepathy 120 ft. Journey of DiscoveryRavnica in Peril The characters are hired by a gnome sage known as the Cartophile for a mission of exploration, as heIf your campaign is set in the city world of Ravnica, as seeks to complete a failed expedition to Daoine Gloineoutlined in Guildmasters Guide to Ravnica, Kwalish undertaken by his ancestors. Medium humanoid (any race), any alignmentInnate Spellcasting (Psionics). If the The space within the tower is likewise cluttered withcharacters descend the pit, it attacks at once. LE male vampire The Cartophile has no interest in adventuring, talking Once a dwarven warrior, Ctenmiir was transformed of how he once stood too close to a bag of holding into a vampire and hidden away within White Plume accidentally placed within a portable hole and never Mountain (see Tales from the Yawning Portal) until fully recovered from it. Characters cannot leave the apparatus, but they can pilot it and explore theiraquarium surroundings. Subscribe to get the free product of the week! Treat all the faces as a swarm of bats.into one of these locked cells. with a mechanical skull housing its central brain. Gargoyles andthe world. In addition, the journal provides plentiful on its own sputtering engine, and is largely filled with evidence of Kwalishs fascination with extradimensional a heaping, tangled mass of wreckage. (See appendix D for more information on the deck, and its distinct connections to the adventure.) Its spellcasting ability is Intelligence (spell save DC 15, +7 toActions hit with spell attacks). The the creature, which was effectively incarcerated within ause of a skiff or constructed vehicle cuts down the time central temple. " Lost Laboratory of Kwalish explores an alternate expedition into the Barrier Peaks. The rooftops and upper levels of the towers are they attack in an attempt to shove those creatures into strewn with vines and foliage. that stands everywhere. A bit of sinister origins. The brains suspect that the table below), including which skill has the bestKwalish traveled onward to Daoine Gloine, and though chance to convince a brain to keep its disks active. Each creature in that area must succeed on a DC 15 Intelligence saving throw or take 22 (4d8 + 4) psychic damage and be stunned for 1 minute. Error: No match for email address or password. that the sphinx seeks the knowledge held by the brains Another option is to allow decapitated characters to in jars, the brains know thisand greatly fear thathave their heads magically reattached and their life outcome. mechanical devices, and turns against the characters It can speak and understand all languages. About extra life extra life unites thousands of players from all over the world to play games in support of their local children's miracle network hospital. Speed 30 ft., fly 30 ft. STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA 10 (+0) 14 (+2) 15 (+2) 6 (2) 8 (1) 5 (3) 5 (3) 11 (+0) 10 (+0) 11 (+0) 10 (+0) 12 (+1)Damage Vulnerabilities bludgeoning Damage Immunities fire, poisonDamage Immunities poison Condition Immunities poisonedCondition Immunities exhaustion, poisoned Senses darkvision 60 ft., passive Perception 10Senses darkvision 60 ft., passive Perception 9 Languages Aquan, IgnanLanguages understands all languages it knew in life but Challenge 1/4 (50 XP) cant speak Death Burst. All thats left of his legacy is a single not to be creatures of glass as the legends suggested, but clans of kenku that worshipped a medusa with theexample of his earliest workthe apparatus of Kwalish unique ability to transform her victims into glass. brains in jars with new bodies. A suit of Hewards hireling armor (see appendix D). As soon as those characters characters are taken to the cells in area M6, where are out of the abbey, the Grand Master orders the other you can create escape scenarios for them of your adventurers to be murdered and looted. multiple sessions. establishing the monastery as a place of pure knowledge and balance.Roleplaying Kwalish Kwalishs PlansHowever he is met, Kwalish presents himself as adetached, single-minded researcher. Test of profession. Creature. She suspects Apparatus of KwalishAARON HBRICH Lost Laboratory of Kwalish | TM & 2018 Wizards. Hit: 5 (1d4 + 3) Devils Sight. Negotiating with it successfully allows this one attacks as soon as the characters are access to a secret tunnel that cuts days off the recognized. With respectful discussion checks. These jut out of the ground and prisoners, the flesh cured to leather and roughlylike massive metallic crystals, with scraggly gardens stitched together. If thea brooding, otherworldly environ where nothing feels characters manage to secure a pair of such devices, youquite right. from Mordenkainens Tome of Foes). Its also possible that the charactersto trace the original expedition of his ancestors might might wish to use the enhanced sphinx to ask a questionoffer further connections to be developed. The golems weapon attacks are magical. Also set among theThe crystal bauble found in the citys glass workshop panels is a skull that has gems for its eyes and teeth (aopens a portal to the extradimensional space in which magically modified demilich skull; see the MeetingKwalish maintains his personal laboratory. Hit: 5 (1d6 + 2) piercing damage. But when it tried to escape the crash site, the Barrier Peaks. As per that spell, the characters might wishto name a specific creature from the plane the gateleads to, hoping to interact with it. it challenging for the characters to communicate If the prisoners are aided, they can supply some with them. by Dragander. CommonerMagic Resistance. Five clear canisters line the walls, each 25 one filled with fluid and the living, beating heart of some type of creature. A character who has a portion of their soulcomplications. portals in the monastery that lead to lower levels of the vessel.Brains in Jars A secret entrance might be concealed behind the Grand Masters throne in area M3, opening to revealDepending on your campaign, you might wish to a spidery contraption resembling an iron golem, andidentify some or all of the monasterys brains with operating as a climbing elevator down into the lowerother figures from D&D lore. I know the adventure is just suggested for Tier 2 play, but would a party of Level 5 having just beaten Dragon Heist be aptly powerful for this? Though Devan Henderson, Aaron Hbrick, Maxx Marshall, Shauna Narciso, David Rapoza, Stan!, Emi Tanji, Jason Thompson,the rest of his party perished along the way, Kwalish Cory Trego-Erdner, Matt Warren, Mark Winters, Shawn Wood Cartographer: Claudio Pozasstumbled upon a wrecked planar craft of unknown Other D&D Team Members: David Gershman, Pelham Greene, Adam Lee, Chris Lindsay, Shelly Mazzanoble, Mike Mearls,providence and spent years exploring its secrets. crumpled in terrible poses in a storage closet.) The froghemoth has four Hit: 12 (2d6 + 5) bludgeoning damage.tentacles. ), a centipede (40 ft., climb 40 ft.), or a toad (40 ft., swim40 ft.), or back into its true form. To Kennedy ODay, for On behalf of the entire Dungeons & Dragons team, we playing one of her first games of D&D next to Bart at the sincerely thank you for your contribution to Extra Life 2017 Extra Life livestream in the Wizards of the Coast and the Childrens Miracle Network Hospitals. D&D Lost Laboratory of KwalishLost Laboratory of Kwalish explores an alternate expedition into the Barrier Peaks. The wish to dedicate to the partys exploration of the city ofcreature attempts to bargain for its safety with a large Daoine Gloine.number of well-armed characters, but it betrays andattempts to slay them at the first opportunity. She might strike a deal with the characters if they agree to find the brains and bringA number of options present themselves for using her one, allowing them to summon the ferry withoutthe deck of several things within the adventure. only if directly threatened, or if its bodyguards and monks appear to be losing the fight. None as such. Lost Laboratory of Kwalish | TM & 2018 Wizards. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself onCondition Immunities blinded, charmed, deafened, a success. Lost Laboratory of Kwalish | TM & 2018 Wizards. The merrenoloths innate spellcastingpetrification lasts until the creature is freed by the greater ability is Intelligence (spell save DC 13). Theworn by a great lady armatures are not aggressive, but they defend themselves if attacked (use skeleton statistics).of court (Kwalish uses this space to stress test his armatures operation and movement. Kenku priests brought regular sacrificialit takes to reach Daoine Gloine, as you determine. While the treant remains motionless, it is high tunnel in its wake.indistinguishable from a normal tree. If the froghemoth takes 20 damage or more on a singleturn from a creature inside it, the froghemoth must succeedon a DC 20 Constitution saving throw at the end of thatturn or regurgitate all swallowed creatures, each of whichfalls prone in a space within 10 feet of the froghemoth. Most newer books are in the original electronic format. They stand in alcovesooze issued forth, driving the kenku from Daoine Gloine or recesses along the towers upper reachesand areand effectively sealing the city away from the rest of crafted in disturbingly lifelike fashion. In exchange for allowing the characters to use that lore, he asks only that any further Ctenmiir the Vampire journals, notes, maps, and other documents from Kwalishs earlier expedition be returned to him. This adventure is suitable for characters of 5th As part of these efforts, its our privilege to contribute the following adventure to the cause. The gleaming barrier marks the fill Daoine Gloine have been arranged on the streets andupper edge of the ooze. If the characters explorers have failed to fully map. The monsters, hirelings, magic items and story are all well done and captivating. As a defense against intruders from the journal into another pile of junk, behind which simply flying or teleporting across the gap, the exterior stands the canister of the final brain in a jar. cursed, whenever the character drops to 0 hit points, Treasure. Looking around, the legends appear almostabove the city. And when Gloine Nathair-Nathair died, have recently wandered into the city hang suspendedthe kenku raised her in undeath to prolong their cult, within the ooze, appearing to be floating in midair.continuing to fill their city with glass statues. Melee Weapon Attack: +4 to hit, reach 5 ft., one Languages Umber Hulkcreature. Street Level Below that strange barrier, the buildings of the city are unnaturally clean, showing no signs of vegetation or Several trails lead down into the city, granting a better other life, and highlighting the glimmering glass statuary view of the tableau beneath the ooze. Languages Infernal, telepathy 120 ft. We hope the material presented helps bring his character the wizard Galder to D&D tables around the world. Banks of instrument panels are set against the walls, Treasure. Part 1: Mission to the Barrier Peaks No matter what hook brings the characters into the adventure, any research into Kwalish's lost laboratory or any NPC familiar with the inventor's failed expedition to the Barrier Peaksestablishes that seeking out the If Ctenmiir escapes or is freed, heKwalish is grateful enough to help them with their quest might return to the monastery to occupy it as hiseven without payment. They haven't even made it to the monastery yet after 4 5 hour sessions (Between meeting the hirelings, table talk, a stop in an elven druid community for supplies, and the random encounters they have eaten a lot of time). its own movement. negate its advantage on the Intelligence check it makes He might be a criminal agent working for the to answer. Give your playerscan run amok. Lost Laboratory of Kwalish | TM & 2018 Wizards. 17into the monasterys, running its systems as its new Charisma (Deception, Intimidation, or Persuasion) integrated mind. continue past and provide a route straight to Daoine Gloine. first thing to happen when you get to the Monastery). The restrained creature must Challenge 3 (700 XP)repeat the saving throw at the end of its next turn, becomingpetrified on a failure or ending the effect on a success. Entering trapped in retort flasks. Find many great new & used options and get the best deals for Lost Laboratory of Kwalish adventure module 5th edition Dungeons & Dragons at the best online prices at eBay! Hit: 5 (1d6 + 2) piercing damage. Hit: 4 (1d4 + 2)piercing damage. DMK Lost Lab Kwalish Masters Coast This product is part of the bundle. surprised by the cube.Sneak Attack (1/Turn). encircle the devils arms and tail. Visible from across the monastery grounds, the planar crafts former main conning tower rises several hundredM1. The engine housing can be opened with a successful DC 15 Intelligence (Arcana) check or Dexterity check made with thieves tools or tinkers 23 Lost Laboratory of Kwalish | TM & 2018 Wizards.tools. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. 46Skeleton Steam MephitMedium undead, lawful evil Small elemental, neutral evilArmor Class 13 (armor scraps) Armor Class 10Hit Points 13 (2d8 + 4) Hit Points 21 (6d6)Speed 30 ft. 37Brain in a Jar Magic Resistance. 40Garret Levistusson Gelatinous CubeMedium humanoid (tiefling), chaotic neutral Large ooze, unalignedArmor Class 14 (studded leather) Armor Class 6Hit Points 44 (8d8 + 8) Hit Points 84 (8d10 + 40)Speed 30 ft. (These devices were once used to and puncture the apparatus while the characters use safely contain the medusa. Her magical knowledge also provides advantage on interactions with the enhanced sphinx guarding the monastery entrance (see area C2) and on any negotiations for ferry passage with the merrenoloth (area C3). will secure a promise from the characters to return Vorpal Shards. Cragmaw Hideout. The ooze folk makes one glass longsword Armor Class 16attack and one pseudopod attack. Lost Laboratory of Kwalish | TM & 2018 Wizards. 3 A treant and a stone golem were magically locked together during an ancient battle. Melee Weapon Attack: +5 to hit, reach 5 ft., one Multiattack. In addition to the statues, huge numbers of glassyappears immaculately clean, with all organic matter baubles are spread throughout these scenes, serving asconsumed by the ooze. Hit: 15 (2d10 + 4) psychic damage. For characters 5th-10th level. Speed 30 ft., swim 40 ft. STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA 10 (+0) 15 (+2) 16 (+3) 12 (+1) 13 (+1) 15 (+2) 8 (1) 17 (+3) 10 (+0) 17 (+3) 14 (+2) 11 (+0)Skills Deception +5, Insight +4, Perception +4, Stealth +5 Saving Throws Dex +5, Int +5Senses darkvision 60 ft., passive Perception 14 Skills History +5, Nature +5, Perception +4, Survival +4Languages Common Damage Resistances cold, fire, lightning; bludgeoning,Challenge 6 (2,300 XP) piercing, and slashing from nonmagical attacksPetrifying Gaze. He is thus willing to loan the armor to any help they need to complete their quest. Maps matching "tag:lost laboratory of kwalish" Tomb of the Dwarven King. See that area for more information. A successful DC 12 Wisdom (Perception) each creature within its reach: a pseudopod attack Gloine Nathair-Nathair against any creature within 10 feet of its surface, or an Engulf attack against any creature in contact with its surface. This cathedral set pushed the limits of Foundry VTT. However, this might lead to its own is struck. I DM'd this as a one-shot Thanksgiving treat for some of my usual players. Hit: 3 (1d4 + 1) piercing damage. The gibbering mouther makes one bite attack 2nd level (3 slots): darkness, locate object, suggestionand, if it can, uses its Blinding Spittle. The sprite magically turns invisible until itattacks or casts a spell, or until its concentration ends (as ifconcentrating on a spell). The swarm cant use its blindsight while deafened. 4 A leprechaun (use quickling statistics from Volos Guide to Monsters) crosses the characters path. The markings can be A talking bracelet that speaks only to correct your spotted with a successful DC 12 Wisdom (Perception) grammar check, and list the names of individual outlaws that have A bar of soap that can remove any stain passed through. Lost Laboratory of Kwalish. 3rd level (3 slots): dispel magic, remove curse, tongues 4th level (3 slots): banishment, greater invisibilityBites. If searched, the bodies might still umber hulk working to herd characters toward its possess useful gear or fragmentary maps showing partner. If the target is Medium or smaller, it is grappled (escape DC 15) and must succeed on a DC 15 Intelligence saving throw or be stunned until this grapple ends. an almost-transparent barrier some thirty feet above the ground, visible only where it catches the light. Will you dare an alternate expedition into the Barrier Peaks to find him?s a special offering in support of Extra Life A Note from the D&D Team 2018, were pleased to present the following In 2017, the D&D team added several projects to the DMs Guild in support of Extra Life (including One Grung Above, adventure scenario, built around a new The Lost Kenku, and The Tortle Package). Secret Agendas. Alger, Russell Alleen-Willems,technology into his first laboratory, building planar Kyle Andrew, Frank Bailey, Mike Balles, Michael Born, Derek Cash, Mick Chambers, Diego Correal, Hunter Craig, Izzygates of his own design. Treat each immured one as a berserker with Five clear canisters connected by metal tubing andthese changes: wires line the walls, each one filled with viscous fluid and what appears to be a humanoid brain. Its greataxe attack is replaced with a shackling chains attack, using the same modifiers but dealing Any wires spotted by the characters in area M2 all bludgeoning damage. To Laurence Withey we hope this presentation of your material does justice to Galder, and we humbly thank you for allowing us to include it.QUINN CARROLL, SHAWN WOOD, SHAUNA NARCISO Lost Laboratory of Kwalish | TM & 2018 Wizards. Treasure. Hit: 9 (1d8 + 5) slashing damage.Slam. If you work with the ideaof weapon. ActionsSprite Claws. has been made with those ancestors spirits, but she manages her relationship with them carefully, lest she fall too far under their dark influence. The legendary inventor disappeared in the peaks eons ago as it turns out, finding a crashed planar ship and studying its technology to fuel his own experimentsonly now, Kwalish's lost research is desperately needed! A character can decipher the controls of a skiffimmediately, and manifests as another of the sphinxs with a successful DC 15 Intelligence check, allowingmechanical Ioun stone-like devices. A character must succeed on a DC 14 3 The characters tunnel route leads through the lair Charisma (Persuasion) check for the party to pass. Floating Bridge characters aid, claiming that only it can safely release the journalbut offering to do so only in exchange for The route to the treasury takes characters out across a body. As a custodian of raregnomes, perhaps Kwalish is the ancestor the Cartophile knowledge, the sphinx might have long coveted thesought all along! While doing so, itSpellcasting. . If a successful save means a chosenSenses passive Perception 11 creature would take half damage from the spell, it insteadLanguages any one language (usually Common) takes no damage from it.Challenge 2 (450 XP) ActionsDark Devotion. Chapter 2 of Xanathars Guide to Everything includes random forest encounters, Underdark encounters, and mountain encounters. And either way, no matter how genuinely you process of resolving the sphinxs riddle, includingportray him, the Cartophile might fall under suspicion working with the idea that because the enhanced sphinxby the characters in the manner of so many too-helpful gains much new knowledge from outlaws crossing intoNPCs. For characters 5th-10th level. Mary is a 5th-level spellcaster. Lost Laboratory of Kwalish "Cliff Edge" Battle Map . of two matched magical-mechanical rings. A thorough search of the garage turns upa number of valuable components used in Kwalishs including a framed glass device resembling a window.experiments, worth 1,500 gp to any tinker, inventor, orartificer. If Kwalish is defeated, or if the gnome they are treated as if they had already failed one deathis missing when the characters come to the lab, a saving throw. (Kwalish might sometimes use this crystal to travel here and trade for needed materials, and creatures in the market might know or remember him. Grand Master demands a year of service simply for the Doing so might encourage characters to escape in that honor of the characters having visited the monastery, direction during the commotion of a fight. The umber hulk makes three attacks: two with its claws and one with its mandibles.Actions Claw. Once contact Creatures. Completing any such project No matter how the characters are traveling, you mightrequires a successful DC 18 Intelligence (Arcana) check consider a few encounters within the mountain passesor Dexterity check using thieves tools or tinkers tools. Melee Weapon Attack: +10 to hit, reach 20 ft.,one target. 22check reveals areas where the statues are in agitated It is undead.defensive poses. He asks to be by Levistus. Only now, Kwalishs lost research is desperately needed! This curse can that character to control it. Rumors in the monasterys control room. can let the players come up with novel ways to make Over long years, the monastery has drawn hundreds use of them in those locations (assigning appropriateof dark recruits to its hidden location, through both Intelligence checks if you want to make the processwhispered rumor and dark outreach to criminals difficult). )4 An egg held in the The characters become bodiless entities inhabiting the mind of a roc soaring high above a world oftalons of a statue of a your choice. For characters 5th-10th level. When the cube moves, the engulfed creature moves with it.Shortsword. Gearboxs unique programming Mary Greymalkin allows the modron to function as an orb of direction and an orb of time (see Xanathars Guide to Everything), Alternative Entry. Magical darkness doesnt impede the devils piercing damage. A creature thatCantrips (at will): blade ward, vicious mockery chooses not to be pushed suffers the consequences of a1st level (3 slots): charm person, detect magic, disguise self, failed saving throw. as it turns out, finding a crashed planar ship and studying its technology to fuel his own experiments--only now, Kwalish's lost research is desperately needed! The merrenoloth targets one creature it can see within 60 feet of it. If the creature looks at the medusain the meantime, it must immediately make the save. If Gloine Nathair- gear seen in the monastery and the city, but even more Nathair is still at that location, turning on this monitor brings her into view and allows her to use her Petrifying advanced. (Use normal statistics, but the creature has the undead type and cannot use its Animate Trees feature). As best he can, driven back. (The medusa uses normal statistics, but its Petrifying Gaze feature transforms petrified victims to glass.) If assaulted in any way, fifteen sprites riding stirges attack. Senses darkvision 60 ft., passive Perception 15Quasit Languages Common, Sylvan Challenge 1 (200 XP)Tiny fiend (demon, shapechanger), chaotic evil Blurred Movement. Swarm of BatsMagic Weapons. The clockwork kraken makes four tentacle slam attacks.Detect Sentience. target. Wilderness Encounters Reaching the foothills of the Barrier Peaks takes the characters through a broad range of wild lands including woods infused with the power of the Feywild. Armor Class 14 (bracers of defense, ring of protection) Hit Points 45 (7d8 + 14)Actions Speed 30 ft.Shortsword. In addition, we were honored to include some content designed with Laurence Withey in this adventure. Speed 40 ft., fly 60 ft. STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA 10 (+0) 8 (1) 16 (+3) 3 (4) 10 (+0) 6 (2) 18 (+4) 15 (+2) 16 (+3) 18 (+4) 18 (+4) 18 (+4)Condition Immunities prone Skills Arcana +12, History +12, Perception +8, Religion +8Senses darkvision 60 ft., passive Perception 10 Damage Resistances bludgeoning, piercing, and slashingLanguages Challenge 2 (450 XP) from nonmagical attacks Damage Immunities psychicAberrant Ground. It takes a successful DC 12 energy cells, and the like. Completing such a project requires sufficient time piping and alchemical equipment flows and bubbles.and a successful DC 18 Intelligence (Arcana) check orDexterity check using thieves tools or tinkers tools. Monstrous Compendium Vol 3: Minecraft Creatures, Monastery of the Distressed Body, Elder Monk, Monastery of the Distressed Body, Grand Master. Challenge 9 (5,000 XP) Dagger. Control Roomand follow the marked trails out of the Barrier Peaks ifleft to their own devices. If made operational, the apparatus can be used In whatever way she can, the undead high priest to safely dive into the gelatinous ooze in search of begs the characters to open the coffin and free her. this glass piping is not manufactured, but rather You determine how many decoy crystal baubles the resembles intestines. Run the adventureare showing signs of getting ready to power up once as written, up to the monastery. How long were your sessions? But if she remains as an NPC in your they contain (in the form of decreases to ability scores)campaign, or is first placed in an earlier adventure, might then be usable by their original owners to reverseconsider modifying the cards effects to more broadly fit the decrease. bone devil that founded the monastery. Melee Weapon Attack: +4 to hit, reach 5 ft., one Perception +5creature. Melee or Ranged Weapon Attack: +8 to hit,Senses darkvision 120 ft., passive Perception 10 reach 5 ft. or range 20/60 ft., one target. Countless wires twist their way across thecheck. I ran this game with 4 players starting at level 7, it could definitely work with 5 people at level 8 you may need to adjust some of the initial encounters to make them a little harder.

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lost laboratory of kwalish maps

lost laboratory of kwalish maps